Post 1 – Introduction
The module started with a briefing on the task that was to face us for the coming ten weeks. We had a short lecture on previous successful pop-up stations including BBC Music Jazz, and Glastonbury FM. We also looked back on previous student projects such as Radio Lola, and Radio Zest. We did a short task in which we had to work together and think of station ideas in under 45 minutes, while we were being observed by someone who was going to later give us feedback on our contributions to the meeting.
After this, we sat as a group to start brainstorming ideas for our own pop-up station. Once we realised that we were given free-roam on the station, it opened up the field for plenty of discussion between the class. I began to search for communities and hobbies that are currently not specifically represented on radio, including food and parents of newborn babies. Other ideas from the class that I was a particular fan of included a station dedicated to the milestone of 40 years since the peak of disco, and a station focussing on musical theatre.
We decided that we’d sit on a few ideas for a week, and come back next week with more detailed plans for each idea. I decided to go forward with the peak of disco idea. I spent the week looking at some potential tracklistings and looked into where speech content could be featured on the station.
Post 2 – Choosing the Station & Allocating Roles
We spent the morning building on our ideas in groups, to then present our ideas to the group. We decided that the disco station would feature some of the best tracks to emerge from the genre in the past 40 years, and look into how it became apparent in fashion, movies, and television.
We presented our ideas and got through to the last round of voting, but got pipped on the last round by a station dedicated to gaming. This station opened up plenty of opportunities for great content, a good split between music and speech, excellent digital content, and a variety of outside broadcasts. My only doubt was the lack of presenters in the group that could confidently present a show focussed on gaming.
In the afternoon, we started to focus on roles. I wanted to take on a role that focussed on a specific show, whether this was presenting or producing, I didn’t really mind. If there were more than one person that wanted to take on each role, each person had to pitch themselves, with the group voting after. I took the role as producer of the music show. I was looking forward to producing on a solely music-focused, specialist show as it was something I had never done before. After all the roles had been decided, we had a discussion about the name of the station – and decided on Unlocked – I was very happy with this name.
Me and Callum started discussing potential ideas on features for the show, we decided that Grand Theft Audio would be a great feature, due to the success of the music on the Grand Theft Auto series. I also thought that a feature showcasing the worst ‘rage-quitters’ would work. It helps break up the show and is very light-hearted, which fits into the show.
Post 3 – Production Week 1
We started off this week by finalising exact details on the station – such as name, timings, and schedule. I was then told by Eliza that I was going to be moving to the Retro Show. I didn’t mind this as it allowed me to become more creative with the content on the show – but, this did offer more of a challenge.
We had our first meeting at the beginning of the week and managed to get some initial thoughts for the show. At first, we started to come up with a format in which the show would follow on a weekly basis. We wanted to follow a theme each week, and originally decided on Arcade, PC, Nintendo, and Consoles. We came up and confirmed feature ideas with the rest of the group, including Natalie Plays. We decided that it’d hard to create a clock until we had finalised the format of the show. We met up a few days after to discuss content for the show in further detail. After an hour of coming up with several discussion points for the work, we decided that the concept of themed weeks made the clock for the show seem a bit forced.
The idea of that it is very fun, light-hearted, and jokes around with the concept of retro gaming, without going too far into depth on the technicalities of games or consoles. Taking this into consideration, we decided that it would be more beneficial to create a pool of topics to then distribute where we see fit over the four shows. I recommended the format that Jeremy Vine uses with his shows, where he takes four topics, and discusses them in detail for equal sections of the show. With our show being an hour, I thought that three topics of 20 minutes, with music included, and features such as ‘Best of the Worst’ and ‘Guess the Year’ splitting up the topics would work well for the show.
Our list of topics is as follows…
- The Evolution of Pac-Man
- Fifa Development
- Fifa vs Pro Evo
- Mario & Sonic rivalry
- Mario family
- Final Fantasy
- Street Fighter series
- Films into games
- Educational – Cooking Mama, Brain Training, Professor Layton
- Metal Gear Solid
- PC Games e.g pinball, solitaire
- Simpson Series
- Snake – Phone games
- Dance Mats
- Sport games at arcade: shooting, motorbike, basketball, hockey, skiing
- SingStar (PS2)
- Super Smash Bros
We distributed three of these per show, and made sure that we had a variety of topics per show. For example, Week 1 features The Evolution of Pac-Man, the Grand Theft Auto series, and Dance Dance Revolution – a good variety of arcade, consoles and PC games. The last topic on the show, Dance Dance Revolution, will often be the one that Natalie will play on a live stream at the end of the show. The other two will require packages to introduce them, which me and Abbi will create. Once we have finalised how long packages and features will be, we will create a clock.
I have created a list of contacts that could potentially be used as guests on the show – and also created notes to be used alongside them. We will be getting in contact with them as soon as we know where we’re going to be using guests in the show.
Post 4 – Production Week 2
Post 5 – Production Week 3 / Potential Pilot
Post 6 – Pilot
Post 7 – Live Show 1
Post 8 – Live Show 2
Post 9 – Live Show 3
Post 10 – Live Show 4